Feb 24, 2007, 04:08 AM // 04:08
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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RA/TA Map Guides: Churranu Island Arena
RA/TA Map Guides - Churranu Island Arena (Annhiliation)
The Maps
Radar Map
Radar Map with Markings
Key
Red Dot: Red Team Starting Location
Blue Dot: Blue Team Starting Location
Magenta Highlight: Bridge
Green Highlight: Ledge
General Layout
This map is shaped like a circle with a line through the middle. To the north of the map, you have a pit that is impassable with a vertical bridge across it(Magenta highlight). To the south you have a horizontal bridge crossing the water(Magenta highlight). Towards the center of the map, right below the vertical bridge, you have a ledge(green highlight) that overlooks the area directly inbetween the two teams bases.
Terrain Quality
The terrain on this map is smooth, but the map has several ledges and walls which can cause obstructions.
Hazards
There are no enviromental hazards on this map.
Strategy
On this map, the most common strategy is simply to exit your base, and go straight for the other team. You will find that most battles on this map take place on the path between each teams base, and usualy end there too. There are cases where teams may pull back(after engaging in battle), and go to the north part of the map to try and regain some energy, but they're not all that common. The horizontal bridge and vertical bridges are hardly ever used by either team on this map, because they are quite narrow, and generaly bad for fighting on. It should be noted that if your team requires some setup time, it is common to hang back just outside of your base to set up, making the other team come to you and giving you more time to set up.
There are many places on this map to create obstructions, the two most common are the inner walls(that seperate the path to the horizontal bridge from the path that leads to the other teams base) to just the south of each starting point. If you stand behind one of those areas, a ranged attacker will have to move around the ledge to interrupt you. The other areas involve standing behind a ledge, or walls as well, and as such are pretty easy to spot.
Last edited by Zui; Feb 24, 2007 at 04:15 AM // 04:15..
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